When three more strings were added, they supposedly made a second tetrachord along with the fourth string. This is the "Yankee Doodle" tuning. Terpander was supposedly the founder of the Dorian system of music. So the one which wasn't the Dorian mode must have been the Phrygian mode, since these seem to have been the ancient world's two favorites.
Did you love Dune? The giant worm monsters? The weird, vector-graphics shields? Throw it in there, originality be damned! From there, think of what your players love.
This can be a genre of gameplay; some players love combat, some love storytelling, and so on. It can be a genre of fantasy, like sword and sorcery, epic fantasy, or science fantasy.
Choose a Pillar With this in mind, choose a genre of gameplay to center your adventure around. Exploration, Interaction, and Combat. Every adventure has a little bit of each, but it helps to choose one pillar to focus on.
When in doubt, what do the players want to do? Search the room, talk with someone, or pick a fight? Each pillar lends itself to a certain mode of play. A classic dungeon crawl lends itself to exploring ancient ruins and fighting its inhabitants, with minimal diplomacy.
The typical wilderness adventure is strongly focused on exploring a large swath of land, often in search of a specific person, place, or thing. Make a Skeleton You have two big ideas floating in your head: Act I is setup. Act I establishes the important characters, places, and objects of an adventure and why the PCs should care.
Act II is the beginning of the adventure proper. In a dungeon crawl, it may be the first half of the dungeon itself, or maybe the journey to the dungeon. If you do anything in the middle of an adventure, make sure you build tension, so that it all can be released in Act III.
Act III is the climax and resolution of the adventure. The concept is easy; most dungeons in published adventures are designed to be explored over the course of multiple sessions, but a five-room dungeon can be completed in the course of a single game.
The five rooms follow this simple pattern:Check out Afro 6/8 Minor Blues (Modern jazz musicians are at home in Afro 6/8 time. I was inspired by Coltrane's version of Mongo Santamaria's "Afro Blue".) by Larry Vuckovich on Amazon Music.
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Using treble clef, try creating the G major scale by writing out the first tetrachord. Now write out the second tetrachord on paper. Finally, join the two tetrachords together with a whole step to produce the G major scale.
Perhaps Pythagoras would have placed the "blue notes" at 1 1/5, 1 3/5, and 1 4/5. The church modes of medieval and early modern music supposely derive from modes named by the ancient Greeks and described by their writers.
How to write a cursive D: The cursive C was easy but the cursive D is a little trickier to draw and write. The capital D or upper case D in cursive has a lot more jazz to it than most letters.
There are two ways to draw this letter. Featuring the Church Fathers, Catholic Encyclopedia, Summa Theologica and more.